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Videogame Preservation [March 12, online seminar, 10-17 GMT]

Digital Preservation

Videogame Preservation [March 12, online seminar, 10-17 GMT]

5th March 2026 by Joan Murphy

Videogame Preservation: Practices and Approaches, an Online Symposium

12 March 10:00 to 17:00 via Zoom

Join Digital Scholarship at Oxford online for this online symposium that will examine different practices and approaches to video game preservation. We’ll have panellists from libraries, archives and the games industry, a lightning talk session, and the opportunity to network with fellow attendees. 

Register to attend

If you would like to submit a proposal for the lightning talks session please complete the form here: https://forms.office.com/e/s1wW03vMhM

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Posted in: Digital Preservation, Events, Video Games, Webinar Tagged: Digital Preservation, Digital Scholarship at Oxford, Video Games

Playing with culture: games as heritage, from preservation to reuse [Nov 26, online, @14:00 CET]

17th November 2025 by Joan Murphy

Europeana Webinar – Playing with culture: games as heritage, from preservation to reuse

Video games are an engaging way to interact with cultural heritage – entertaining a captive audience with historical periods, facts and with tangible and intangible culture. In this webinar we will explore the video game as a cultural artefact in its own right.

This webinar is organised by Europeana Foundation in association with EFGAMP (European Federation of Game Archives, Museums and Preservation Projects)

Video games can also be seen as cultural artefacts which require careful preservation, that can be reused in their own right, and whose gameplay is in itself a form of intangible heritage. In this webinar we will explore the video game as a cultural artefact – diving into preservation, archiving, and reuse case studies with speakers from EFGAMP network, before discovering some of the ways that video games can be used to disseminate digital cultural heritage material with other speakers. This will be followed by a panel discussion with the speakers.

Confirmed speakers are:

  • Andreas Lange, European Federation of Game Archives, Museums and Preservation Projects
  • Winfried Bergmeyer, International Computer Game Collection
  • Wytze Koppelman, Netherlands Institute for Sound and Vision
  • Gabriele Aroni, Manchester University
  • Lucia Gambardella, Studio Macaco
  • Hosted by Fiona Mowat, Europeana Foundation

Registration: https://pretix.eu/Europeana-Foundation/Playing-with-culture/

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Posted in: Cultural Heritage, Digital Preservation, Video Games, Webinar Tagged: Cultural Heritage, Digital Preservation, Europeana, Video Games

News & Upcoming Events

  • Bursary Announcement – UK-IE Digital Humanities Association [Deadline 13 April]
  • 3rd Symposium on Digital Art in Ireland [April 22, in person, UCC] Registration Open
  • DARIAH Digital Arts and Humanities Training and Summer School Small Grants 2026 [Call closes April 16]
  • Europeana Café – AI at the intersection of research and cultural heritage [Mar 25 @ 13:00 CET, online]
  • Introduction to the Digital Humanities Climate Coalition Toolkit [Mar 18 @ 13:00 EDT, online]
  • Interdisciplinary User Requirements in Burial Cultural Heritage [Survey closes Mar 15]
  • Videogame Preservation [March 12, online seminar, 10-17 GMT]
  • Considering a Digital Humanities PhD in the UK ? Seminar [Mar 9 @ 16:30 online]

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