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Videogame Preservation [March 12, online seminar, 10-17 GMT]

Video Games

Videogame Preservation [March 12, online seminar, 10-17 GMT]

5th March 2026 by Joan Murphy

Videogame Preservation: Practices and Approaches, an Online Symposium

12 March 10:00 to 17:00 via Zoom

Join Digital Scholarship at Oxford online for this online symposium that will examine different practices and approaches to video game preservation. We’ll have panellists from libraries, archives and the games industry, a lightning talk session, and the opportunity to network with fellow attendees. 

Register to attend

If you would like to submit a proposal for the lightning talks session please complete the form here: https://forms.office.com/e/s1wW03vMhM

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Posted in: Digital Preservation, Events, Video Games, Webinar Tagged: Digital Preservation, Digital Scholarship at Oxford, Video Games

Playing with culture: games as heritage, from preservation to reuse [Nov 26, online, @14:00 CET]

17th November 2025 by Joan Murphy

Europeana Webinar – Playing with culture: games as heritage, from preservation to reuse

Video games are an engaging way to interact with cultural heritage – entertaining a captive audience with historical periods, facts and with tangible and intangible culture. In this webinar we will explore the video game as a cultural artefact in its own right.

This webinar is organised by Europeana Foundation in association with EFGAMP (European Federation of Game Archives, Museums and Preservation Projects)

Video games can also be seen as cultural artefacts which require careful preservation, that can be reused in their own right, and whose gameplay is in itself a form of intangible heritage. In this webinar we will explore the video game as a cultural artefact – diving into preservation, archiving, and reuse case studies with speakers from EFGAMP network, before discovering some of the ways that video games can be used to disseminate digital cultural heritage material with other speakers. This will be followed by a panel discussion with the speakers.

Confirmed speakers are:

  • Andreas Lange, European Federation of Game Archives, Museums and Preservation Projects
  • Winfried Bergmeyer, International Computer Game Collection
  • Wytze Koppelman, Netherlands Institute for Sound and Vision
  • Gabriele Aroni, Manchester University
  • Lucia Gambardella, Studio Macaco
  • Hosted by Fiona Mowat, Europeana Foundation

Registration: https://pretix.eu/Europeana-Foundation/Playing-with-culture/

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Posted in: Cultural Heritage, Digital Preservation, Video Games, Webinar Tagged: Cultural Heritage, Digital Preservation, Europeana, Video Games

News & Upcoming Events

  • Gamifying Digital Preservation: An Introductory Twine Workshop [May 12 @10am, online]
  • Galaxy – Digital Research Methods Training [Free, online, register by May 16]
  • Middle voice in the diachrony of Ancient Greek: a quantitative (and qualitative!) approach [May 11 @ 5pmBST, online]
  • Artificial Intelligence and the Next Frontiers of Digital History: From Algorithmic Reading to Autonomous Agents [May 19 @3pm BST, online]
  • DARIAH-IE Announces 2026 Bursary Recipients to Attend DARIAH Annual Event in Rome
  • RAIVE Summer School – Self-built technologies and AI datasets [Applications close May 10]
  • INFINITY Project Survey – Cultural Heritage Collections (re)use [Deadline April 30]
  • Music and Digital Humanities [Mondays @ 16:00 CEST]

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