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Videogame Preservation [March 12, online seminar, 10-17 GMT]

Digital Preservation

Videogame Preservation [March 12, online seminar, 10-17 GMT]

5th March 2026 by Joan Murphy

Videogame Preservation: Practices and Approaches, an Online Symposium

12 March 10:00 to 17:00 via Zoom

Join Digital Scholarship at Oxford online for this online symposium that will examine different practices and approaches to video game preservation. We’ll have panellists from libraries, archives and the games industry, a lightning talk session, and the opportunity to network with fellow attendees. 

Register to attend

If you would like to submit a proposal for the lightning talks session please complete the form here: https://forms.office.com/e/s1wW03vMhM

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Posted in: Digital Preservation, Events, Video Games, Webinar Tagged: Digital Preservation, Digital Scholarship at Oxford, Video Games

‘How shall we do this?’ keynote with Alex Martinis Roe [Feb 26, NCAD, 18:00 GMT]

17th February 2026 by Joan Murphy

‘How shall we do this?’ keynote with Alex Martinis Roe

26 Feb 2026 / 18:00 / 1 hour 15 mins

Harry Clarke Lecture Theatre, NCAD

Booking required: https://imma.ie/whats-on/symposium-launch-how-shall-we-do-this-alex-martinis-roe

Feminist practices of researching and archiving minor histories, engage with the past to activate and develop their feminist, anti-colonial, anti-fascist and anti-capitalist politics. Alex Martinis Roe, artist, researcher and author of To Become Two: Propositions for Feminist Collective Practice.

Alex Martinis Roe’s practice seeks solidarity between different positions and generations, as a way of participating in the construction of cultures of difference. Making film installations, publications, workshops and dialogic public events, we gain insight into the artist’s use of transdisciplinary methods that combine writerly, performance and filmmaking methods with feminist and decolonial historiography, ethnography, and political organising.

In this lecture, Martinis Roe presents her expansive working methods that include: an ethnographic approach to archives, where communities guide Martinis Roe’s encounters with artefacts; using pedagogical formats to experiment with ways to learn about, tell and disseminate feminist concepts, methods and stories; using video as a collective transmission of embodied knowledge; working with different positionalities towards a plurality of values and narratives. Central to all of these methods is the importance of relationships: a commitment to radical relational processes of co-creating alternative systems of value and meaning. This relational politics starts from difference and creates kinships and alliances that exceed the dominant social order.

This opening address is followed by a drinks reception. This is the first of several events programmed as part a three-day symposium programme, How shall we do this? This leads onto the all-day symposium at IMMA on Friday 27 February 2026, from 10:30am, the programme concludes with a practice-based workshop on Saturday 28 February from 11am at IMMA. Read full details of these events on the main symposium webpage here.

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Posted in: Archival Practice, Digital Preservation, Events, Visual Arts Tagged: Archival Practice, Art and Feminism, NCAD

Global Survey Findings on 3D Digitisation in Cultural Heritage [Jan 22, online, 13:00 CET]

19th January 2026 by Joan Murphy

Global Survey Findings on 3D Digitisation in Cultural Heritage [Jan 22, online, 13:00 CET]

In cooperation with Heritage Malta, the IIIF and the EU eArchiving Initiative, the newly established Research Center MNEMOSYNE at the UNESCO Chair on Digital Cultural Heritage present the final results of the 2025 Worldwide Survey on 3D Data Acquisition and Digitisation in Cultural Heritage. This event, offered free of charge, provides a comprehensive overview of the current state of the art in a field of critical importance to Humanity, focusing on the documentation, protection, preservation, and use and reuse of cultural heritage data, medatata and paradata. 

It further offers a critical assessment of the strengths and weaknesses of this domain, clearly articulating the necessity of digitising the past.

The results demonstrate how cultural heritage digitisation contributes to the achievement of the United Nations Sustainable Development Goals (UN SDGs), while simultaneously advancing scientific knowledge, supporting evidence-based heritage management, and creating long-term value for future generations. 

Moreover, the event seeks to reassess current knowledge and to articulate a clear framework for interdisciplinary collaboration, highlighting how diverse professional communities must work together to ensure the effective safeguarding and sustainable management of the material and immaterial legacy of our past.

Free of Charge Registration:
https://unescochair-dch.net/Webinar-about-Survey-on-Digital-Heritage-Results

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Posted in: Cultural Heritage, Digital Preservation, Webinar Tagged: 3D, Cultural Heritage, IIIF, UNSDG

Playing with culture: games as heritage, from preservation to reuse [Nov 26, online, @14:00 CET]

17th November 2025 by Joan Murphy

Europeana Webinar – Playing with culture: games as heritage, from preservation to reuse

Video games are an engaging way to interact with cultural heritage – entertaining a captive audience with historical periods, facts and with tangible and intangible culture. In this webinar we will explore the video game as a cultural artefact in its own right.

This webinar is organised by Europeana Foundation in association with EFGAMP (European Federation of Game Archives, Museums and Preservation Projects)

Video games can also be seen as cultural artefacts which require careful preservation, that can be reused in their own right, and whose gameplay is in itself a form of intangible heritage. In this webinar we will explore the video game as a cultural artefact – diving into preservation, archiving, and reuse case studies with speakers from EFGAMP network, before discovering some of the ways that video games can be used to disseminate digital cultural heritage material with other speakers. This will be followed by a panel discussion with the speakers.

Confirmed speakers are:

  • Andreas Lange, European Federation of Game Archives, Museums and Preservation Projects
  • Winfried Bergmeyer, International Computer Game Collection
  • Wytze Koppelman, Netherlands Institute for Sound and Vision
  • Gabriele Aroni, Manchester University
  • Lucia Gambardella, Studio Macaco
  • Hosted by Fiona Mowat, Europeana Foundation

Registration: https://pretix.eu/Europeana-Foundation/Playing-with-culture/

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Posted in: Cultural Heritage, Digital Preservation, Video Games, Webinar Tagged: Cultural Heritage, Digital Preservation, Europeana, Video Games

News & Upcoming Events

  • Bursary Announcement – UK-IE Digital Humanities Association [Deadline 13 April]
  • 3rd Symposium on Digital Art in Ireland [April 22, in person, UCC] Registration Open
  • DARIAH Digital Arts and Humanities Training and Summer School Small Grants 2026 [Call closes April 16]
  • Europeana Café – AI at the intersection of research and cultural heritage [Mar 25 @ 13:00 CET, online]
  • Introduction to the Digital Humanities Climate Coalition Toolkit [Mar 18 @ 13:00 EDT, online]
  • Interdisciplinary User Requirements in Burial Cultural Heritage [Survey closes Mar 15]
  • Videogame Preservation [March 12, online seminar, 10-17 GMT]
  • Considering a Digital Humanities PhD in the UK ? Seminar [Mar 9 @ 16:30 online]

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