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Immersive Storytelling in 360° [Feb 12, online & in person, @12:00 GMT]

Events

Immersive Storytelling in 360° [Feb 12, online & in person, @12:00 GMT]

29th January 2026 by Joan Murphy

Immersive Storytelling in 360°

Date & Time: 12pm, Wednesday 4th February

Location: Studio 3, O’Donoghue Centre for Drama, Theatre & Performance, University of Galway

This 2 hour workshop will explore 360° storytelling processes. Drawing on the artist’s experiences with making 360° pieces in multiple languages and within different contexts, James will share what he has learned while referencing his work along with other international artists making work in this realm. No experience needed, this workshop is for anyone interested in telling stories, and how you might go about it in the digital space – touching on narrative structure, plot, character and the use of text and audio.

James Riordan is Artistic Director of Brú Theatre. His work in the digital space includes Ar Ais Arís (2020) – a merging of Irish language literature on immigration and VR, which recently toured to the US and Canada. In 2024 he directed No Tempo por Agua, A 360° VR piece for Portuguese company Teatro Do Silencio which premiered in Lisbon. Ologon, a 360° musical experience shot throughout Mayo premiered in 2021. 

He was Digital Artist in Residence with University of Galway’s Centre for Creative Technologies in 2024 and has presented his work and facilitated VR workshops for multiple companies including Prime Cut (Belfast) and Central School of Drama (London) and Galway International Arts Festival.

Registration:

In person: https://ti.to/creative-tech/masterclass-james-riordan

Zoom: https://universityofgalway-ie.zoom.us/webinar/register/WN_ddeqz_QWR12QOhQ-sX4gJA#/registration


Upcoming Workshops:

Aisling Phelan – Tuesday, 10 Februaury

Liing Heaney  – Tuesday, 17 February

Róisín Berg – Tuesday, 24 February

Tara Jaye Burke – Tuesday, 3rd March

Claire Healy  – Tuesday 24th March

Jane Cassidy – Tuesday 31th March

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Posted in: Creative Technologies, Galway, VR, Workshops Tagged: Events

SynFlow: Continuous Semantics Change Analysis via Dependency Co-occurences [Jan 26, online, @17:00 GMT]

21st January 2026 by Joan Murphy

SynFlow: Continuous Semantics Change Analysis via Dependency Co-occurences

The first talk of the Data in Historical Linguistics Seminar Series 2026 will take place remotely on Monday 26 January 2026 at 5pm GMT. Bách Phan-Tất (KU Leuven, Belgium) will be presenting on SynFlow: Continuous Semantics Change Analysis via Dependency Co-occurences

Registration for this talk will close at midnight on the Friday before the event and the link for this can be accessed here: https://forms.gle/HEnpTKreXdrZqjfA8 

Participants will receive a Microsoft Teams link via email on the morning of the talk. 

The abstract for this talk can be found at this page.

The programme and registration links for all talks in the series can be found on our website: 

2026 Programme

This seminar series is run by Andrea Farina (King’s College London) and Dr Mathilde Bru and is aimed at PhD students and early career researchers. The purpose of this seminar series is to bring together researchers working on historical linguistics with a quantitative approach, and to discuss current avenues of research in this topic. We hope that these seminars will nurture international collaboration and establish academic ties among researchers working on similar topics in this field.

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Posted in: Digital Humanities, Methods, Webinar Tagged: Computational Analysis, Computational Humanities, Linguistics, Semantics

Global Survey Findings on 3D Digitisation in Cultural Heritage [Jan 22, online, 13:00 CET]

19th January 2026 by Joan Murphy

Global Survey Findings on 3D Digitisation in Cultural Heritage [Jan 22, online, 13:00 CET]

In cooperation with Heritage Malta, the IIIF and the EU eArchiving Initiative, the newly established Research Center MNEMOSYNE at the UNESCO Chair on Digital Cultural Heritage present the final results of the 2025 Worldwide Survey on 3D Data Acquisition and Digitisation in Cultural Heritage. This event, offered free of charge, provides a comprehensive overview of the current state of the art in a field of critical importance to Humanity, focusing on the documentation, protection, preservation, and use and reuse of cultural heritage data, medatata and paradata. 

It further offers a critical assessment of the strengths and weaknesses of this domain, clearly articulating the necessity of digitising the past.

The results demonstrate how cultural heritage digitisation contributes to the achievement of the United Nations Sustainable Development Goals (UN SDGs), while simultaneously advancing scientific knowledge, supporting evidence-based heritage management, and creating long-term value for future generations. 

Moreover, the event seeks to reassess current knowledge and to articulate a clear framework for interdisciplinary collaboration, highlighting how diverse professional communities must work together to ensure the effective safeguarding and sustainable management of the material and immaterial legacy of our past.

Free of Charge Registration:
https://unescochair-dch.net/Webinar-about-Survey-on-Digital-Heritage-Results

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Posted in: Cultural Heritage, Digital Preservation, Webinar Tagged: 3D, Cultural Heritage, IIIF, UNSDG

ACDH Lecture: From Punch Cards to Prompt Engineering [Jan 20, online, 16:45 CET]

15th January 2026 by Joan Murphy

ACDH Lecture: “From Punch Cards to Prompt Engineering: The MHDBD and the Future of Semantic Annotation with LLMs” with Katharina Zeppezauer-Wachauer & Julia Hintersteiner (both Universität Salzburg)


📅 Tuesday, January 20th, 2026
⏰ 16:45 – 18:15


The invited speakers will present the complete technological redesign of the Mittelhochdeutsche Begriffsdatenbank (hashtag#MHDBDB): After decades of development in relational and RDF-based environments, the project has moved to a TEI-first architecture designed to support LLM-driven research.

The speakers address the key reasons for this shift:
i) the need for structured, AI-readable data;
ii) the practical limits of high-complexity standoff models; and
iii) the excessive resource demands of large-scale RDF infrastructures.

In this context, Large Language Models are reshaping annotation, search, and interpretation. TEI-XML emerges as a sustainable framework for transparent, semantically robust, and interoperable Expert-in-the-Loop workflows, balancing philological rigor with AI scalability.
The talk offers a focused perspective on the evolving technical foundations of text research in the humanities.

More detailed information,

https://www.oeaw.ac.at/acdh/newsevents/event-series/acdh-lecture-121

This lecture is jointly organised in close collaboration with the Austrian Centre for Digital Humanities (ACDH) and the University of Vienna and is part of the University’s Digital Humanities Lecture Circuit (WS 2025).

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Posted in: AI, Annotation, Events, Webinar Tagged: AI, LLM, Semantic Annotation

Authority, Hierarchies and Games: An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios [Jan 19, online, @17:15 UTC+1]

13th January 2026 by Joan Murphy

Authority, Hierarchies and Games. An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios

We are pleased to invite you to the next talk in the lecture series Digital Humanities in Focus, organized by RosDH, the Digital Humanities Working Group at the University of Rostock.

On Monday, January 19, 2026 at 17:15 (UTC+1), Laura Vawter, PhD Candidate at the Institute of English and American Studies (Rostock), will give a talk titled:

“Authority, Hierarchies and Games. An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios”

Abstract:

Cultural and linguistic analysis of language in digital environments and gaming scenarios is a global and interdisciplinary field that encompasses linguistics, digitalization, education, and computer science. Digital Humanities (DH) too is an interdisciplinary field that explores the relationship between philosophy, cultural studies, social sciences, and digitalization.

The exploration of digital games not only has profound implications for the transformational nature of these intersecting fields but is key to unlocking a digital culture that is central to the lives of current, younger, and future generations. Just as language is how we, as individuals, create meaning, games and participation in gaming culture are how individuals create meaning in the digital world.
This lecture discusses linguistic patterns in gaming scenarios, how players establish and shape hierarchies within gaming communities using gaming language, and its implications for future research in DH.

The event will take place online. Access to the Zoom link and further information can be found here.

Everyone interested is welcome to attend. We look forward to seeing you there!

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Posted in: Events, Webinar Tagged: Digital Humanities, Gaming, Languages, Multilingual
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News & Upcoming Events

  • 3D Digital Heritage Researcher and Technologist [Maastricht University, job opportunity]
  • DARIAH Friday Frontiers Autumn Series [Registration Open]
  • Funding challenges for Long-Term Data Retention [Survey Open]
  • DARIAH Visual Media and Interactivity WG [Call for Participants; Survey open]
  • New Community Interest Groups announced by UK-IE DHA
  • Immigrant and Emigrant Correspondence [CFP, 4th Dec deadline]
  • Case Studies from #DiscussAI: A National Conversation on Artificial Intelligence in Ireland [2 Oct, online, 10:30am]
  • Reflectance Transformation Imaging (RTI) training [13-16 Oct, UCL, London]

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