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iFrame Project – workshop exploring research data management [Dec 5, in person, HEAnet Dublin]

Events

iFrame Project – workshop exploring research data management [Dec 5, in person, HEAnet Dublin]

1st December 2025 by Joan Murphy

Join the iFrame project for a workshop exploring research data management in Irish Higher Education Organisations (HEOs) and Research Performing Organisations (RPOs).


📍HEAnet 93/94 North Wall Quay, Dublin
đź“… 5 December 2025, 11am-4pm

The iFrame project is a NORF-funded investigation into the support for research data management in Irish HEOs and RPOs, which will conclude with the production of a National Framework for supporting RMD in Ireland.

At this workshop, iFrame will present the collated findings from the individual investigations of RDM support conducted in several Irish HEOs so far.

Drawing on examples of good (and best) practice, they will discuss how to learn from one another across institutions and how to improve RDM support in all institutions and on a national level. The ideas and thoughts generated and discussed in this workshop will inform the development of the framework document.

Register for the workshop online: https://ul.libcal.com/event/4460199

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Posted in: Workshops Tagged: iFrame, NORF, RDM

Playing with culture: games as heritage, from preservation to reuse [Nov 26, online, @14:00 CET]

17th November 2025 by Joan Murphy

Europeana Webinar – Playing with culture: games as heritage, from preservation to reuse

Video games are an engaging way to interact with cultural heritage – entertaining a captive audience with historical periods, facts and with tangible and intangible culture. In this webinar we will explore the video game as a cultural artefact in its own right.

This webinar is organised by Europeana Foundation in association with EFGAMP (European Federation of Game Archives, Museums and Preservation Projects)

Video games can also be seen as cultural artefacts which require careful preservation, that can be reused in their own right, and whose gameplay is in itself a form of intangible heritage. In this webinar we will explore the video game as a cultural artefact – diving into preservation, archiving, and reuse case studies with speakers from EFGAMP network, before discovering some of the ways that video games can be used to disseminate digital cultural heritage material with other speakers. This will be followed by a panel discussion with the speakers.

Confirmed speakers are:

  • Andreas Lange, European Federation of Game Archives, Museums and Preservation Projects
  • Winfried Bergmeyer, International Computer Game Collection
  • Wytze Koppelman, Netherlands Institute for Sound and Vision
  • Gabriele Aroni, Manchester University
  • Lucia Gambardella, Studio Macaco
  • Hosted by Fiona Mowat, Europeana Foundation

Registration: https://pretix.eu/Europeana-Foundation/Playing-with-culture/

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Posted in: Cultural Heritage, Digital Preservation, Video Games, Webinar Tagged: Cultural Heritage, Digital Preservation, Europeana, Video Games

Funeral for Ashes: Combining Art, Ecology, and Immersive Technology [Nov 18, Online and in person, @12pm]. University of Galway Centre for Creative Technologies.

14th November 2025 by Joan Murphy

Funeral for Ashes: Combining Art, Ecology, and Immersive Technology

Date & Time: 12pm, Tuesday 18th November

Location: Studio 3, O’Donoghue Centre for Drama, Theatre & Performance, University of Galway

Join artists Conor Maloney and John Conneely for an in-depth masterclass on Funeral for Ashes, an immersive installation honouring Ireland’s endangered ash woodlands. Blending TouchDesigner, Bitwig Studio, LiDAR, and photogrammetry, the work transforms ecological data and human movement into a living, responsive environment of sound and light.


In this session, the artists will unpack the creative and technical process behind the piece — from 3D scanning native trees to synchronising generative audio and real-time visuals — and discuss how digital art can serve as both ritual and environmental reflection.

Register to Attend: https://ti.to/creative-tech/masterclass-funeral-for-ashes

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Posted in: Digital Arts Practice, Environmental DH, Galway, Visual Arts, Workshops Tagged: Creative Technologies, Digital Arts Practice, Ecology, Environmental Data, Immersive Technologies

The Case for Computational Environmental Humanities [Nov 17, online, @17:00 CET]

13th November 2025 by Joan Murphy Leave a Comment

Analyzing Nature-Culture Entanglements at Scale: The Case for Computational Environmental Humanities

The Digital Humanities Network at the University of Potsdam cordially invites you to the next lecture in the ‘Code & Culture’ talk series.

Our first guest is Manuel Burghardt (University of Leipzig), with a talk titled “Analyzing Nature-Culture Entanglements at Scale: The Case for Computational Environmental Humanities“ (full abstract here). The lecture will take place on Monday 17 November 2025, 17:00 (CET), online via Zoom. 

Please register here to get the Zoom link: https://www.uni-potsdam.de/en/digital-humanities/activities/code-culture-lecture-series/registration.

This semester, we will have a special focus on digital environmental humanities, preparing the ground for our “Environments in and as Networks” Hackathon (Potsdam, 15-17.04.2026; more details and registration: https://www.uni-potsdam.de/en/digital-humanities/events/environmental-digital-humanities-hackathon). 

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Posted in: Environmental DH, Events, Webinar Tagged: Computational Environmental Humanities, Digital Humanities

AVOBMAT: Multilingual research tool Webinar [Nov 12, online, @15:00 CET]

11th November 2025 by Joan Murphy

Webinar on AVOBMAT: a new multilingual research tool 

Webinar on Wednesday, November 12 at 15:00-16:30 CET on AVOBMAT, a multilingual text & metadata mining platform for research & teaching DH.

AVOBMAT (Analysis and Visualization of Bibliographic Metadata and Texts) is a multilingual text-mining service currently available in beta on the GWDG infrastructure. It provides sample databases from the ELTeC novel and DraCor drama collections, and users can request preprocessing and uploading of their own or public datasets with configurable analysis settings. AVOBMAT offers a transparent, reproducible workflow and a wide range of analytical functions, including an N-gram viewer, topic modeling, Named Entity Recognition and Linking, Keyword-in-Context, Part-of-Speech tagging, as well as measures of lexical diversity and network analysis.  Explore it at avobmat.hu.

You can register here: https://events.gwdg.de/event/1267/registrations/1027/ 

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Posted in: Events, Resources, Tools, Webinar Tagged: Entity Recognition, Multilingual, Services, Text mining, Tools, Topic Modeling
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News & Upcoming Events

  • Research Fellows (x2) [Mica lab, UK]
  • Digital History Autumn School 2026, Germany [Bursaries Call closes Aug 2]
  • Taxonomy of Digital Research Activities in the Humanities (TaDiRAH ) [Call for Participation]
  • Survey on research (meta)data quality [EOSC-EDEN]
  • GenAI in Irish Libraries and Information Organisations [Survey, closes July 14th]
  • UK-IE DHA Advocacy & Engagement Fellowship 2026-27 [Deadline Aug 17th]
  • Digital Cultural Heritage Librarian Vacancy [Applications close – Aug 4th]
  • Emerging Digital Methodologies CfP [18 Nov, Oxford, Call closes Aug 28th]

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