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Comparing, Classifying, Clustering: Palaeographic Analysis of Inscriptions from Ancient Sicily [Dec 10, online, @17:00 CET]

Events

Comparing, Classifying, Clustering: Palaeographic Analysis of Inscriptions from Ancient Sicily [Dec 10, online, @17:00 CET]

9th December 2025 by Joan Murphy

Comparing, Classifying, Clustering: Palaeographic Analysis of Inscriptions from Ancient Sicily

The Venice Centre for Digital and Public Humanities (VeDPH, Dept. of Humanities, Ca’ Foscari University of Venice) is pleased to announce the final seminar in its Winter 2025 series.

On 10 December 2025 at 5 p.m. CET, Simona Stoyanova (University of Oxford) will give a talk entitled Comparing, Classifying, Clustering: Palaeographic Analysis of Inscriptions from Ancient Sicily. The seminar is co-organised by Valentina Mignosa (Ca’ Foscari University of Venice) as part of the project TES: Tracing Eastern Sicily’s networks (11th-5th centuries BCE).

The event will take place at the VeDPH Lab and online via Zoom. Online participation is possible upon registration. More information and the registration link are available here:
https://www.unive.it/data/33113/2/106868. 

Recordings of the seminars in the 2025 series will be made available on the VeDPH YouTube channel.

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Posted in: Events, Lecture Tagged: Computational Analysis, Cultural Heritage, Digital Humanities, Italy, Palaeographic Analysis

iFrame Project – workshop exploring research data management [Dec 5, in person, HEAnet Dublin]

1st December 2025 by Joan Murphy

Join the iFrame project for a workshop exploring research data management in Irish Higher Education Organisations (HEOs) and Research Performing Organisations (RPOs).


📍HEAnet 93/94 North Wall Quay, Dublin
📅 5 December 2025, 11am-4pm

The iFrame project is a NORF-funded investigation into the support for research data management in Irish HEOs and RPOs, which will conclude with the production of a National Framework for supporting RMD in Ireland.

At this workshop, iFrame will present the collated findings from the individual investigations of RDM support conducted in several Irish HEOs so far.

Drawing on examples of good (and best) practice, they will discuss how to learn from one another across institutions and how to improve RDM support in all institutions and on a national level. The ideas and thoughts generated and discussed in this workshop will inform the development of the framework document.

Register for the workshop online: https://ul.libcal.com/event/4460199

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Posted in: Workshops Tagged: iFrame, NORF, RDM

Playing with culture: games as heritage, from preservation to reuse [Nov 26, online, @14:00 CET]

17th November 2025 by Joan Murphy

Europeana Webinar – Playing with culture: games as heritage, from preservation to reuse

Video games are an engaging way to interact with cultural heritage – entertaining a captive audience with historical periods, facts and with tangible and intangible culture. In this webinar we will explore the video game as a cultural artefact in its own right.

This webinar is organised by Europeana Foundation in association with EFGAMP (European Federation of Game Archives, Museums and Preservation Projects)

Video games can also be seen as cultural artefacts which require careful preservation, that can be reused in their own right, and whose gameplay is in itself a form of intangible heritage. In this webinar we will explore the video game as a cultural artefact – diving into preservation, archiving, and reuse case studies with speakers from EFGAMP network, before discovering some of the ways that video games can be used to disseminate digital cultural heritage material with other speakers. This will be followed by a panel discussion with the speakers.

Confirmed speakers are:

  • Andreas Lange, European Federation of Game Archives, Museums and Preservation Projects
  • Winfried Bergmeyer, International Computer Game Collection
  • Wytze Koppelman, Netherlands Institute for Sound and Vision
  • Gabriele Aroni, Manchester University
  • Lucia Gambardella, Studio Macaco
  • Hosted by Fiona Mowat, Europeana Foundation

Registration: https://pretix.eu/Europeana-Foundation/Playing-with-culture/

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Posted in: Cultural Heritage, Digital Preservation, Video Games, Webinar Tagged: Cultural Heritage, Digital Preservation, Europeana, Video Games

Funeral for Ashes: Combining Art, Ecology, and Immersive Technology [Nov 18, Online and in person, @12pm]. University of Galway Centre for Creative Technologies.

14th November 2025 by Joan Murphy

Funeral for Ashes: Combining Art, Ecology, and Immersive Technology

Date & Time: 12pm, Tuesday 18th November

Location: Studio 3, O’Donoghue Centre for Drama, Theatre & Performance, University of Galway

Join artists Conor Maloney and John Conneely for an in-depth masterclass on Funeral for Ashes, an immersive installation honouring Ireland’s endangered ash woodlands. Blending TouchDesigner, Bitwig Studio, LiDAR, and photogrammetry, the work transforms ecological data and human movement into a living, responsive environment of sound and light.


In this session, the artists will unpack the creative and technical process behind the piece — from 3D scanning native trees to synchronising generative audio and real-time visuals — and discuss how digital art can serve as both ritual and environmental reflection.

Register to Attend: https://ti.to/creative-tech/masterclass-funeral-for-ashes

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Posted in: Digital Arts Practice, Environmental DH, Galway, Visual Arts, Workshops Tagged: Creative Technologies, Digital Arts Practice, Ecology, Environmental Data, Immersive Technologies

The Case for Computational Environmental Humanities [Nov 17, online, @17:00 CET]

13th November 2025 by Joan Murphy Leave a Comment

Analyzing Nature-Culture Entanglements at Scale: The Case for Computational Environmental Humanities

The Digital Humanities Network at the University of Potsdam cordially invites you to the next lecture in the ‘Code & Culture’ talk series.

Our first guest is Manuel Burghardt (University of Leipzig), with a talk titled “Analyzing Nature-Culture Entanglements at Scale: The Case for Computational Environmental Humanities“ (full abstract here). The lecture will take place on Monday 17 November 2025, 17:00 (CET), online via Zoom. 

Please register here to get the Zoom link: https://www.uni-potsdam.de/en/digital-humanities/activities/code-culture-lecture-series/registration.

This semester, we will have a special focus on digital environmental humanities, preparing the ground for our “Environments in and as Networks” Hackathon (Potsdam, 15-17.04.2026; more details and registration: https://www.uni-potsdam.de/en/digital-humanities/events/environmental-digital-humanities-hackathon). 

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Posted in: Environmental DH, Events, Webinar Tagged: Computational Environmental Humanities, Digital Humanities
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News & Upcoming Events

  • Mastering metadata for digital preservation workshop [28 Aug, Online]
  • IMA Shared Island GLAM Programme [Call open]
  • RLUK27 Conference, Belfast, 10-12 March 2027 [CfP Open]
  • Northern European Mobility Opportunity for Artists/Arts Practitioners [Call closes 18th August]
  • Linked Pasts (LOD) 23-25 Nov [CfP closes 13th Sept]
  • Artistic Research and the Lingering Gaze of Thought [SAR2026 Keynote Published]
  • Research Fellows (x2) [Mica lab, UK]
  • Digital History Autumn School 2026, Germany [Bursaries Call closes Aug 2]

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