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Authority, Hierarchies and Games: An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios [Jan 19, online, @17:15 UTC+1]

Webinar

Authority, Hierarchies and Games: An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios [Jan 19, online, @17:15 UTC+1]

13th January 2026 by Joan Murphy

Authority, Hierarchies and Games. An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios

We are pleased to invite you to the next talk in the lecture series Digital Humanities in Focus, organized by RosDH, the Digital Humanities Working Group at the University of Rostock.

On Monday, January 19, 2026 at 17:15 (UTC+1), Laura Vawter, PhD Candidate at the Institute of English and American Studies (Rostock), will give a talk titled:

“Authority, Hierarchies and Games. An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios”

Abstract:

Cultural and linguistic analysis of language in digital environments and gaming scenarios is a global and interdisciplinary field that encompasses linguistics, digitalization, education, and computer science. Digital Humanities (DH) too is an interdisciplinary field that explores the relationship between philosophy, cultural studies, social sciences, and digitalization.

The exploration of digital games not only has profound implications for the transformational nature of these intersecting fields but is key to unlocking a digital culture that is central to the lives of current, younger, and future generations. Just as language is how we, as individuals, create meaning, games and participation in gaming culture are how individuals create meaning in the digital world.
This lecture discusses linguistic patterns in gaming scenarios, how players establish and shape hierarchies within gaming communities using gaming language, and its implications for future research in DH.

The event will take place online. Access to the Zoom link and further information can be found here.

Everyone interested is welcome to attend. We look forward to seeing you there!

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Posted in: Events, Webinar Tagged: Digital Humanities, Gaming, Languages, Multilingual

Measuring Narrative Space: A Computational Study of German and English Prose Fiction [Jan 13, online, 10-12 CET]

12th January 2026 by Joan Murphy

Measuring Narrative Space: A Computational Study of German and English Prose Fiction [Jan 13, online, 10-12 CET]

The lecture is public and can be attended only via zoom. The talk will not be recorded.

Dr. Katrin Rohrbacher (Nürnberg/Erlangen):

Measuring Narrative Space: A Computational Study of German and English Prose Fiction

In this talk, I will present ongoing work on measuring the notion of narrative space using machine learning methods, specifically by fine-tuning BERT-based classification models and applying them to a large collection of German and English historical prose fiction, including both canonical works and non-fiction. Moving from theorization and conceptualization to dataset creation, modeling, analysis, and interpretation, I will outline the steps involved in conducting a computational study of this kind. We will examine results that show how the concepts of “setting” and “lived space” have been used in fiction over time and discuss their implications for “experientiality” and embodiment more broadly, including cross-linguistic perspectives between German and English. The talk also introduces a methodological model for iterative, interpretive “computational reading” that bridges qualitative and quantitative approaches.

When: January 13, 2026, 10-12 hs

Where:  Zoom 

Zoom link:  https://uni-bielefeld.zoom-x.de/j/67280092106?pwd=Zlzqqy980r2N7I1wTktAbbV33tCBaj.1

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Posted in: Events, Literature, Uncategorised, Webinar Tagged: Computational Analysis, Digital Humanities, German, Prose

Playing with culture: games as heritage, from preservation to reuse [Nov 26, online, @14:00 CET]

17th November 2025 by Joan Murphy

Europeana Webinar – Playing with culture: games as heritage, from preservation to reuse

Video games are an engaging way to interact with cultural heritage – entertaining a captive audience with historical periods, facts and with tangible and intangible culture. In this webinar we will explore the video game as a cultural artefact in its own right.

This webinar is organised by Europeana Foundation in association with EFGAMP (European Federation of Game Archives, Museums and Preservation Projects)

Video games can also be seen as cultural artefacts which require careful preservation, that can be reused in their own right, and whose gameplay is in itself a form of intangible heritage. In this webinar we will explore the video game as a cultural artefact – diving into preservation, archiving, and reuse case studies with speakers from EFGAMP network, before discovering some of the ways that video games can be used to disseminate digital cultural heritage material with other speakers. This will be followed by a panel discussion with the speakers.

Confirmed speakers are:

  • Andreas Lange, European Federation of Game Archives, Museums and Preservation Projects
  • Winfried Bergmeyer, International Computer Game Collection
  • Wytze Koppelman, Netherlands Institute for Sound and Vision
  • Gabriele Aroni, Manchester University
  • Lucia Gambardella, Studio Macaco
  • Hosted by Fiona Mowat, Europeana Foundation

Registration: https://pretix.eu/Europeana-Foundation/Playing-with-culture/

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Posted in: Cultural Heritage, Digital Preservation, Video Games, Webinar Tagged: Cultural Heritage, Digital Preservation, Europeana, Video Games

The Case for Computational Environmental Humanities [Nov 17, online, @17:00 CET]

13th November 2025 by Joan Murphy Leave a Comment

Analyzing Nature-Culture Entanglements at Scale: The Case for Computational Environmental Humanities

The Digital Humanities Network at the University of Potsdam cordially invites you to the next lecture in the ‘Code & Culture’ talk series.

Our first guest is Manuel Burghardt (University of Leipzig), with a talk titled “Analyzing Nature-Culture Entanglements at Scale: The Case for Computational Environmental Humanities“ (full abstract here). The lecture will take place on Monday 17 November 2025, 17:00 (CET), online via Zoom. 

Please register here to get the Zoom link: https://www.uni-potsdam.de/en/digital-humanities/activities/code-culture-lecture-series/registration.

This semester, we will have a special focus on digital environmental humanities, preparing the ground for our “Environments in and as Networks” Hackathon (Potsdam, 15-17.04.2026; more details and registration: https://www.uni-potsdam.de/en/digital-humanities/events/environmental-digital-humanities-hackathon). 

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Posted in: Environmental DH, Events, Webinar Tagged: Computational Environmental Humanities, Digital Humanities

AVOBMAT: Multilingual research tool Webinar [Nov 12, online, @15:00 CET]

11th November 2025 by Joan Murphy

Webinar on AVOBMAT: a new multilingual research tool 

Webinar on Wednesday, November 12 at 15:00-16:30 CET on AVOBMAT, a multilingual text & metadata mining platform for research & teaching DH.

AVOBMAT (Analysis and Visualization of Bibliographic Metadata and Texts) is a multilingual text-mining service currently available in beta on the GWDG infrastructure. It provides sample databases from the ELTeC novel and DraCor drama collections, and users can request preprocessing and uploading of their own or public datasets with configurable analysis settings. AVOBMAT offers a transparent, reproducible workflow and a wide range of analytical functions, including an N-gram viewer, topic modeling, Named Entity Recognition and Linking, Keyword-in-Context, Part-of-Speech tagging, as well as measures of lexical diversity and network analysis.  Explore it at avobmat.hu.

You can register here: https://events.gwdg.de/event/1267/registrations/1027/ 

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Posted in: Events, Resources, Tools, Webinar Tagged: Entity Recognition, Multilingual, Services, Text mining, Tools, Topic Modeling

GLAM Data: Access, Refining, Analysis and Visualization [Nov 6, 2pm, Online]

4th November 2025 by Joan Murphy

GLAM Data: Access, Refining, Analysis and Visualization

0900-1000 ET | 1500-1600 CET – Thursday 6 November, 2025

*The webinar is kindly hosted by the Royal National Library of Denmark (https://www.kb.dk/) and organised by Kat Hoffman Gasser (khg). Once you have registered you should receive an email from Kat(khg) confirming your registration, a zoom link for the webinar and how to add the webinar to your online calendar.

Registration link for the webinar*:  https://kbdk.zoom.us/webinar/register/WN_rggZq6ziQIyYI7_duR6KrQ/

The agenda for the webinar will include 3 presentations and an opportunity for questions:

*Agenda*

i. Introduction (10 mins)

ii. Presentations (45 mins)

1 – DATA ANALYSIS AND VISUALISATION: ‘I get by with a little help from AI’
by Filipe Bento, Head of Digital Resources and User Support, Library, Document Management and Museology Services of the Universidade de Aveiro (UAveiro) and UAveiro RDM Center’ executive management

2 – FIXING THE FLAWS: RE-DOING OCR FOR OLD NEWSPAPERS
by Max Odsbjerg Pedersen, Special Consultant, Aarhus University

3 – BRIDGING AI AND LIBRARIES: REFINING & RELEASING LARGE SCALE LIBRARY DATASETS
by Matteo Cargnelutti, Principal Engineer, Institutional Data Initiative at the Harvard Law School Library and
Catherine Brobston, Program Director, Institutional Data Initiative at the Harvard Law School Library

iii. Final remarks (5 mins)

————————-

On behalf of the GLAM Labs Community

Details of previous GLAM Labs webinar:
AI-Powered Metadata, Hackathons, APIs & Notebooks, May 8, 2025 can be found on:
Zenodo – https://doi.org/10.5281/zenodo.17250371
and YouTube – https://www.youtube.com/playlist?list=PLRpIW29NwYINQOqlpFJcff1QRyRzETIM7

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Posted in: Events, Webinar Tagged: data management, Data Visualisation, GLAM, OCR
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News & Upcoming Events

  • Creative Futures Academy – Microcredential Learner Fee Subsidy [Applications open]
  • Survey on Artistic Research: Performance, Teaching and Publication Practices [Now open]
  • x4 Funded PhDs at Trinity College Dublin [Closing date June 26th]
  • Sonraí, DANS, and CaSDaR Masterclass – influencing & advocating [22 June, online]
  • Who is Responsible for the Archives? An Interdisciplinary Approach to Ethics in a Digital Age [June 26, Birmingham, online/in-person]
  • Digital Medieval Studies Institute (DMSI) at Leeds [10 July, Leeds, in person]
  • Computational approaches to visual and material culture [June 2/3, Oxford, in person – FREE ]
  • UK-IE DHA Community Interest Group Call [Now Open]

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