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ACDH Lecture: From Punch Cards to Prompt Engineering [Jan 20, online, 16:45 CET]

Webinar

ACDH Lecture: From Punch Cards to Prompt Engineering [Jan 20, online, 16:45 CET]

15th January 2026 by Joan Murphy

ACDH Lecture: “From Punch Cards to Prompt Engineering: The MHDBD and the Future of Semantic Annotation with LLMs” with Katharina Zeppezauer-Wachauer & Julia Hintersteiner (both Universität Salzburg)


đź“… Tuesday, January 20th, 2026
⏰ 16:45 – 18:15


The invited speakers will present the complete technological redesign of the Mittelhochdeutsche Begriffsdatenbank (hashtag#MHDBDB): After decades of development in relational and RDF-based environments, the project has moved to a TEI-first architecture designed to support LLM-driven research.

The speakers address the key reasons for this shift:
i) the need for structured, AI-readable data;
ii) the practical limits of high-complexity standoff models; and
iii) the excessive resource demands of large-scale RDF infrastructures.

In this context, Large Language Models are reshaping annotation, search, and interpretation. TEI-XML emerges as a sustainable framework for transparent, semantically robust, and interoperable Expert-in-the-Loop workflows, balancing philological rigor with AI scalability.
The talk offers a focused perspective on the evolving technical foundations of text research in the humanities.

More detailed information,

https://www.oeaw.ac.at/acdh/newsevents/event-series/acdh-lecture-121

This lecture is jointly organised in close collaboration with the Austrian Centre for Digital Humanities (ACDH) and the University of Vienna and is part of the University’s Digital Humanities Lecture Circuit (WS 2025).

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Posted in: AI, Annotation, Events, Webinar Tagged: AI, LLM, Semantic Annotation

Authority, Hierarchies and Games: An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios [Jan 19, online, @17:15 UTC+1]

13th January 2026 by Joan Murphy

Authority, Hierarchies and Games. An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios

We are pleased to invite you to the next talk in the lecture series Digital Humanities in Focus, organized by RosDH, the Digital Humanities Working Group at the University of Rostock.

On Monday, January 19, 2026 at 17:15 (UTC+1), Laura Vawter, PhD Candidate at the Institute of English and American Studies (Rostock), will give a talk titled:

“Authority, Hierarchies and Games. An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios”

Abstract:

Cultural and linguistic analysis of language in digital environments and gaming scenarios is a global and interdisciplinary field that encompasses linguistics, digitalization, education, and computer science. Digital Humanities (DH) too is an interdisciplinary field that explores the relationship between philosophy, cultural studies, social sciences, and digitalization.

The exploration of digital games not only has profound implications for the transformational nature of these intersecting fields but is key to unlocking a digital culture that is central to the lives of current, younger, and future generations. Just as language is how we, as individuals, create meaning, games and participation in gaming culture are how individuals create meaning in the digital world.
This lecture discusses linguistic patterns in gaming scenarios, how players establish and shape hierarchies within gaming communities using gaming language, and its implications for future research in DH.

The event will take place online. Access to the Zoom link and further information can be found here.

Everyone interested is welcome to attend. We look forward to seeing you there!

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Posted in: Events, Webinar Tagged: Digital Humanities, Gaming, Languages, Multilingual

Measuring Narrative Space: A Computational Study of German and English Prose Fiction [Jan 13, online, 10-12 CET]

12th January 2026 by Joan Murphy

Measuring Narrative Space: A Computational Study of German and English Prose Fiction [Jan 13, online, 10-12 CET]

The lecture is public and can be attended only via zoom. The talk will not be recorded.

Dr. Katrin Rohrbacher (NĂĽrnberg/Erlangen):

Measuring Narrative Space: A Computational Study of German and English Prose Fiction

In this talk, I will present ongoing work on measuring the notion of narrative space using machine learning methods, specifically by fine-tuning BERT-based classification models and applying them to a large collection of German and English historical prose fiction, including both canonical works and non-fiction. Moving from theorization and conceptualization to dataset creation, modeling, analysis, and interpretation, I will outline the steps involved in conducting a computational study of this kind. We will examine results that show how the concepts of “setting” and “lived space” have been used in fiction over time and discuss their implications for “experientiality” and embodiment more broadly, including cross-linguistic perspectives between German and English. The talk also introduces a methodological model for iterative, interpretive “computational reading” that bridges qualitative and quantitative approaches.

When: January 13, 2026, 10-12 hs

Where:  Zoom 

Zoom link:  https://uni-bielefeld.zoom-x.de/j/67280092106?pwd=Zlzqqy980r2N7I1wTktAbbV33tCBaj.1

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Posted in: Events, Literature, Uncategorised, Webinar Tagged: Computational Analysis, Digital Humanities, German, Prose

Playing with culture: games as heritage, from preservation to reuse [Nov 26, online, @14:00 CET]

17th November 2025 by Joan Murphy

Europeana Webinar – Playing with culture: games as heritage, from preservation to reuse

Video games are an engaging way to interact with cultural heritage – entertaining a captive audience with historical periods, facts and with tangible and intangible culture. In this webinar we will explore the video game as a cultural artefact in its own right.

This webinar is organised by Europeana Foundation in association with EFGAMP (European Federation of Game Archives, Museums and Preservation Projects)

Video games can also be seen as cultural artefacts which require careful preservation, that can be reused in their own right, and whose gameplay is in itself a form of intangible heritage. In this webinar we will explore the video game as a cultural artefact – diving into preservation, archiving, and reuse case studies with speakers from EFGAMP network, before discovering some of the ways that video games can be used to disseminate digital cultural heritage material with other speakers. This will be followed by a panel discussion with the speakers.

Confirmed speakers are:

  • Andreas Lange, European Federation of Game Archives, Museums and Preservation Projects
  • Winfried Bergmeyer, International Computer Game Collection
  • Wytze Koppelman, Netherlands Institute for Sound and Vision
  • Gabriele Aroni, Manchester University
  • Lucia Gambardella, Studio Macaco
  • Hosted by Fiona Mowat, Europeana Foundation

Registration: https://pretix.eu/Europeana-Foundation/Playing-with-culture/

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Posted in: Cultural Heritage, Digital Preservation, Video Games, Webinar Tagged: Cultural Heritage, Digital Preservation, Europeana, Video Games

The Case for Computational Environmental Humanities [Nov 17, online, @17:00 CET]

13th November 2025 by Joan Murphy Leave a Comment

Analyzing Nature-Culture Entanglements at Scale: The Case for Computational Environmental Humanities

The Digital Humanities Network at the University of Potsdam cordially invites you to the next lecture in the ‘Code & Culture’ talk series.

Our first guest is Manuel Burghardt (University of Leipzig), with a talk titled “Analyzing Nature-Culture Entanglements at Scale: The Case for Computational Environmental Humanities“ (full abstract here). The lecture will take place on Monday 17 November 2025, 17:00 (CET), online via Zoom. 

Please register here to get the Zoom link: https://www.uni-potsdam.de/en/digital-humanities/activities/code-culture-lecture-series/registration.

This semester, we will have a special focus on digital environmental humanities, preparing the ground for our “Environments in and as Networks” Hackathon (Potsdam, 15-17.04.2026; more details and registration: https://www.uni-potsdam.de/en/digital-humanities/events/environmental-digital-humanities-hackathon). 

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Posted in: Environmental DH, Events, Webinar Tagged: Computational Environmental Humanities, Digital Humanities
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News & Upcoming Events

  • Stage to Data project announces seminar series [online and in person, Paris]
  • 3D Digital Heritage Researcher and Technologist [Maastricht University, job opportunity]
  • DARIAH Friday Frontiers Autumn Series [Registration Open]
  • Funding challenges for Long-Term Data Retention [Survey Open]
  • DARIAH Visual Media and Interactivity WG [Call for Participants; Survey open]
  • New Community Interest Groups announced by UK-IE DHA
  • Immigrant and Emigrant Correspondence [CFP, 4th Dec deadline]
  • Case Studies from #DiscussAI: A National Conversation on Artificial Intelligence in Ireland [2 Oct, online, 10:30am]

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