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Expanding Realities: XR at the Intersection of Hidden Histories, Biosciences, and Creative Technologies [Online and in person, Nov 4th, 12pm]. University of Galway Centre for Creative Technologies.

Expanding Realities: XR at the Intersection of Hidden Histories, Biosciences, and Creative Technologies [Online and in person, Nov 4th, 12pm]. University of Galway Centre for Creative Technologies.

30th October 2025 by Joan Murphy

Expanding Realities: XR at the Intersection of Hidden Histories, Biosciences, and Creative Technologies

This masterclass with visiting Fulbright Specialist, Thomas Tucker of Virginia Tech, explores how Extended Reality (XR), including virtual, augmented, and mixed reality, has become a transformative tool across disciplines. Drawing from his own creative practice and collaborative research, he will present case studies that demonstrate how XR bridges cultural heritage, bioscience and veterinary research, and interactive art.

The session will combine project documentation, live examples, and conceptual framing to illustrate how XR operates as both a research methodology and a medium for storytelling. Attendees will gain insight into how immersive technologies are reshaping education, cultural preservation, scientific research, and artistic innovation.

Highlights

Creative Installations: Immersive XR artworks, including Drosera Obscura and Sound Arcade, which integrate animatronics, sound design, and sensory elements. These projects showcase how XR can provoke ecological awareness and emotional reflection while pushing the boundaries of interdisciplinary collaboration.

Historic Reconstructions: XR as a means of digitally repatriating artifacts and reconstructing lived environments, from WWI trenches and Civil War battlefields to overlooked rural landscapes. These projects illustrate how immersive experiences can expand access to cultural memory and hidden histories.

Bioscience and Veterinary Simulations: XR applications in veterinary training, animal care, and biological research—such as simulations of bat flight and sonar perception in China—highlight how immersive environments can serve both scientific understanding and empathy building for professionals and students.

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Registration: https://ti.to/creative-tech/masterclass-thomas-tucker

This masterclass is part of a series run by the Centre for Creative Technologies at University of Galway. 

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Posted in: AR, Creative Technologies, Cultural Heritage, Digital Arts Practice, Events, Galway, Visual Arts, VR, Workshops, XR Tagged: Events
← George Bruseker, Ontologies for Art History: Modelling Creative Processes and Evolving Meanings [Nov 3rd, online, 3pm]
Reference Extraction at the Intersection of AI Research and the Digital Humanities: Validation, Interoperability and Collaboration [Nov 4, hybrid] →

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