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Global Survey Findings on 3D Digitisation in Cultural Heritage [Jan 22, online,  13:00 CET]

Events

Global Survey Findings on 3D Digitisation in Cultural Heritage [Jan 22, online, 13:00 CET]

19th January 2026 by Joan Murphy

Global Survey Findings on 3D Digitisation in Cultural Heritage [Jan 22, online, 13:00 CET]

In cooperation with Heritage Malta, the IIIF and the EU eArchiving Initiative, the newly established Research Center MNEMOSYNE at the UNESCO Chair on Digital Cultural Heritage present the final results of the 2025 Worldwide Survey on 3D Data Acquisition and Digitisation in Cultural Heritage. This event, offered free of charge, provides a comprehensive overview of the current state of the art in a field of critical importance to Humanity, focusing on the documentation, protection, preservation, and use and reuse of cultural heritage data, medatata and paradata. 

It further offers a critical assessment of the strengths and weaknesses of this domain, clearly articulating the necessity of digitising the past.

The results demonstrate how cultural heritage digitisation contributes to the achievement of the United Nations Sustainable Development Goals (UN SDGs), while simultaneously advancing scientific knowledge, supporting evidence-based heritage management, and creating long-term value for future generations. 

Moreover, the event seeks to reassess current knowledge and to articulate a clear framework for interdisciplinary collaboration, highlighting how diverse professional communities must work together to ensure the effective safeguarding and sustainable management of the material and immaterial legacy of our past.

Free of Charge Registration:
https://unescochair-dch.net/Webinar-about-Survey-on-Digital-Heritage-Results

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Posted in: Cultural Heritage, Digital Preservation, Webinar Tagged: 3D, Cultural Heritage, IIIF, UNSDG

ACDH Lecture: From Punch Cards to Prompt Engineering [Jan 20, online, 16:45 CET]

15th January 2026 by Joan Murphy

ACDH Lecture: “From Punch Cards to Prompt Engineering: The MHDBD and the Future of Semantic Annotation with LLMs” with Katharina Zeppezauer-Wachauer & Julia Hintersteiner (both Universität Salzburg)


📅 Tuesday, January 20th, 2026
⏰ 16:45 – 18:15


The invited speakers will present the complete technological redesign of the Mittelhochdeutsche Begriffsdatenbank (hashtag#MHDBDB): After decades of development in relational and RDF-based environments, the project has moved to a TEI-first architecture designed to support LLM-driven research.

The speakers address the key reasons for this shift:
i) the need for structured, AI-readable data;
ii) the practical limits of high-complexity standoff models; and
iii) the excessive resource demands of large-scale RDF infrastructures.

In this context, Large Language Models are reshaping annotation, search, and interpretation. TEI-XML emerges as a sustainable framework for transparent, semantically robust, and interoperable Expert-in-the-Loop workflows, balancing philological rigor with AI scalability.
The talk offers a focused perspective on the evolving technical foundations of text research in the humanities.

More detailed information,

https://www.oeaw.ac.at/acdh/newsevents/event-series/acdh-lecture-121

This lecture is jointly organised in close collaboration with the Austrian Centre for Digital Humanities (ACDH) and the University of Vienna and is part of the University’s Digital Humanities Lecture Circuit (WS 2025).

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Posted in: AI, Annotation, Events, Webinar Tagged: AI, LLM, Semantic Annotation

Authority, Hierarchies and Games: An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios [Jan 19, online, @17:15 UTC+1]

13th January 2026 by Joan Murphy

Authority, Hierarchies and Games. An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios

We are pleased to invite you to the next talk in the lecture series Digital Humanities in Focus, organized by RosDH, the Digital Humanities Working Group at the University of Rostock.

On Monday, January 19, 2026 at 17:15 (UTC+1), Laura Vawter, PhD Candidate at the Institute of English and American Studies (Rostock), will give a talk titled:

“Authority, Hierarchies and Games. An overview of multilingual language practices in Final Fantasy, Minecraft and PUBG in Twitch and live gaming scenarios”

Abstract:

Cultural and linguistic analysis of language in digital environments and gaming scenarios is a global and interdisciplinary field that encompasses linguistics, digitalization, education, and computer science. Digital Humanities (DH) too is an interdisciplinary field that explores the relationship between philosophy, cultural studies, social sciences, and digitalization.

The exploration of digital games not only has profound implications for the transformational nature of these intersecting fields but is key to unlocking a digital culture that is central to the lives of current, younger, and future generations. Just as language is how we, as individuals, create meaning, games and participation in gaming culture are how individuals create meaning in the digital world.
This lecture discusses linguistic patterns in gaming scenarios, how players establish and shape hierarchies within gaming communities using gaming language, and its implications for future research in DH.

The event will take place online. Access to the Zoom link and further information can be found here.

Everyone interested is welcome to attend. We look forward to seeing you there!

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Posted in: Events, Webinar Tagged: Digital Humanities, Gaming, Languages, Multilingual

Measuring Narrative Space: A Computational Study of German and English Prose Fiction [Jan 13, online, 10-12 CET]

12th January 2026 by Joan Murphy

Measuring Narrative Space: A Computational Study of German and English Prose Fiction [Jan 13, online, 10-12 CET]

The lecture is public and can be attended only via zoom. The talk will not be recorded.

Dr. Katrin Rohrbacher (Nürnberg/Erlangen):

Measuring Narrative Space: A Computational Study of German and English Prose Fiction

In this talk, I will present ongoing work on measuring the notion of narrative space using machine learning methods, specifically by fine-tuning BERT-based classification models and applying them to a large collection of German and English historical prose fiction, including both canonical works and non-fiction. Moving from theorization and conceptualization to dataset creation, modeling, analysis, and interpretation, I will outline the steps involved in conducting a computational study of this kind. We will examine results that show how the concepts of “setting” and “lived space” have been used in fiction over time and discuss their implications for “experientiality” and embodiment more broadly, including cross-linguistic perspectives between German and English. The talk also introduces a methodological model for iterative, interpretive “computational reading” that bridges qualitative and quantitative approaches.

When: January 13, 2026, 10-12 hs

Where:  Zoom 

Zoom link:  https://uni-bielefeld.zoom-x.de/j/67280092106?pwd=Zlzqqy980r2N7I1wTktAbbV33tCBaj.1

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Posted in: Events, Literature, Uncategorised, Webinar Tagged: Computational Analysis, Digital Humanities, German, Prose

Technical Writing in the Humanities: a facilitated writing sprint [Dec 15, online, 13:30-15:00 GMT]

12th December 2025 by Joan Murphy

Technical Writing in the Humanities: a facilitated writing sprint

The Digital Skills in Arts and Humanities Network (DISKAH) is organising a webinar on “Technical Writing in the Humanities: a facilitated writing sprint” in collaboration with the Programming Historian to support interested colleagues in developing a publication targeted to this journal, and more widely in communicating your technical workflows within Digital Humanities research to relevant audiences.

Webinar date and time: Monday 15 December, 13:30-15:00 (GMT)

Please register here for the webinar: https://www.eventbrite.co.uk/e/diskah-webinar-technical-writing-in-the-humanities-tickets-1976718137160

Further information about the webinar: https://culturedigitalskills.org/webinar-diskah-programming-historian/

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Posted in: Digital Humanities, Events, Methods, Workshops Tagged: Digital Humanities, Programming Historian, Technical Writing

When Machines Read Manuscripts: Tools and Challenges in Handwritten Text Recognition [Dec 16, online, @16:45 CET]

11th December 2025 by Joan Murphy

When Machines Read Manuscripts: Tools and Challenges in Handwritten Text Recognition

The FSP Digital Humanities at the University of Vienna is very pleased to announce the third of the Digital Humanities Invited Lecture Series for the winter semester 2025/26. All lectures will be streamed via the following link: 

https://ustream.univie.ac.at/live/4b4961fd-6b8d-4be7-a222-62912c0dada0

16 December, 16:45 CET –  Dr. Jan Odstrčilík, Austrian Academy of Sciences

When Machines Read Manuscripts: Tools and Challenges in Handwritten Text Recognition

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Posted in: Digital Humanities, Events, Lecture Tagged: Digital Humanities, Text Recognition, Tools

Comparing, Classifying, Clustering: Palaeographic Analysis of Inscriptions from Ancient Sicily [Dec 10, online, @17:00 CET]

9th December 2025 by Joan Murphy

Comparing, Classifying, Clustering: Palaeographic Analysis of Inscriptions from Ancient Sicily

The Venice Centre for Digital and Public Humanities (VeDPH, Dept. of Humanities, Ca’ Foscari University of Venice) is pleased to announce the final seminar in its Winter 2025 series.

On 10 December 2025 at 5 p.m. CET, Simona Stoyanova (University of Oxford) will give a talk entitled Comparing, Classifying, Clustering: Palaeographic Analysis of Inscriptions from Ancient Sicily. The seminar is co-organised by Valentina Mignosa (Ca’ Foscari University of Venice) as part of the project TES: Tracing Eastern Sicily’s networks (11th-5th centuries BCE).

The event will take place at the VeDPH Lab and online via Zoom. Online participation is possible upon registration. More information and the registration link are available here:
https://www.unive.it/data/33113/2/106868. 

Recordings of the seminars in the 2025 series will be made available on the VeDPH YouTube channel.

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Posted in: Events, Lecture Tagged: Computational Analysis, Cultural Heritage, Digital Humanities, Italy, Palaeographic Analysis

iFrame Project – workshop exploring research data management [Dec 5, in person, HEAnet Dublin]

1st December 2025 by Joan Murphy

Join the iFrame project for a workshop exploring research data management in Irish Higher Education Organisations (HEOs) and Research Performing Organisations (RPOs).


📍HEAnet 93/94 North Wall Quay, Dublin
📅 5 December 2025, 11am-4pm

The iFrame project is a NORF-funded investigation into the support for research data management in Irish HEOs and RPOs, which will conclude with the production of a National Framework for supporting RMD in Ireland.

At this workshop, iFrame will present the collated findings from the individual investigations of RDM support conducted in several Irish HEOs so far.

Drawing on examples of good (and best) practice, they will discuss how to learn from one another across institutions and how to improve RDM support in all institutions and on a national level. The ideas and thoughts generated and discussed in this workshop will inform the development of the framework document.

Register for the workshop online: https://ul.libcal.com/event/4460199

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Posted in: Workshops Tagged: iFrame, NORF, RDM

Playing with culture: games as heritage, from preservation to reuse [Nov 26, online, @14:00 CET]

17th November 2025 by Joan Murphy

Europeana Webinar – Playing with culture: games as heritage, from preservation to reuse

Video games are an engaging way to interact with cultural heritage – entertaining a captive audience with historical periods, facts and with tangible and intangible culture. In this webinar we will explore the video game as a cultural artefact in its own right.

This webinar is organised by Europeana Foundation in association with EFGAMP (European Federation of Game Archives, Museums and Preservation Projects)

Video games can also be seen as cultural artefacts which require careful preservation, that can be reused in their own right, and whose gameplay is in itself a form of intangible heritage. In this webinar we will explore the video game as a cultural artefact – diving into preservation, archiving, and reuse case studies with speakers from EFGAMP network, before discovering some of the ways that video games can be used to disseminate digital cultural heritage material with other speakers. This will be followed by a panel discussion with the speakers.

Confirmed speakers are:

  • Andreas Lange, European Federation of Game Archives, Museums and Preservation Projects
  • Winfried Bergmeyer, International Computer Game Collection
  • Wytze Koppelman, Netherlands Institute for Sound and Vision
  • Gabriele Aroni, Manchester University
  • Lucia Gambardella, Studio Macaco
  • Hosted by Fiona Mowat, Europeana Foundation

Registration: https://pretix.eu/Europeana-Foundation/Playing-with-culture/

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Posted in: Cultural Heritage, Digital Preservation, Video Games, Webinar Tagged: Cultural Heritage, Digital Preservation, Europeana, Video Games

Funeral for Ashes: Combining Art, Ecology, and Immersive Technology [Nov 18, Online and in person, @12pm]. University of Galway Centre for Creative Technologies.

14th November 2025 by Joan Murphy

Funeral for Ashes: Combining Art, Ecology, and Immersive Technology

Date & Time: 12pm, Tuesday 18th November

Location: Studio 3, O’Donoghue Centre for Drama, Theatre & Performance, University of Galway

Join artists Conor Maloney and John Conneely for an in-depth masterclass on Funeral for Ashes, an immersive installation honouring Ireland’s endangered ash woodlands. Blending TouchDesigner, Bitwig Studio, LiDAR, and photogrammetry, the work transforms ecological data and human movement into a living, responsive environment of sound and light.


In this session, the artists will unpack the creative and technical process behind the piece — from 3D scanning native trees to synchronising generative audio and real-time visuals — and discuss how digital art can serve as both ritual and environmental reflection.

Register to Attend: https://ti.to/creative-tech/masterclass-funeral-for-ashes

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Posted in: Digital Arts Practice, Environmental DH, Galway, Visual Arts, Workshops Tagged: Creative Technologies, Digital Arts Practice, Ecology, Environmental Data, Immersive Technologies
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News & Upcoming Events

  • Web Archiving with DRI [April 15 @ 11am, online]
  • An Interactive Tool for Interpretable Semantic Change Analysis via Definition-Aligned Embedding Spaces [April 13 @17:00 BST, online]
  • DARIAH Annual Event – Draft Programme [Announcement]
  • Bursary Announcement – UK-IE Digital Humanities Association [Deadline 13 April]
  • 3rd Symposium on Digital Art in Ireland [April 22, in person, UCC] Registration Open
  • DARIAH Digital Arts and Humanities Training and Summer School Small Grants 2026 [Call closes April 16]
  • Europeana Café – AI at the intersection of research and cultural heritage [Mar 25 @ 13:00 CET, online]
  • Introduction to the Digital Humanities Climate Coalition Toolkit [Mar 18 @ 13:00 EDT, online]

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